

It is praiseworthy that QfI - unlike, for example, 'Moebius' - gives the player a completely free hand in exploration. And it's worth it: In addition to constantly new conversation partners and opponents, you also stumble across very rare objects such as new weapons, armor or magic potions. In this way, the many small instances can be explored down to the last detail and from different perspectives with a click of the mouse. And if the worst comes to the worst, a sword can be used to switch to combat mode. A speech bubble allows you to talk to the characters in the area. By contrast, a hand icon can be used, for example, to open doors and search objects. In addition, the mouse pointer can be switched through four functions by default: the respective instance can be explored with one eye, with a wonderful British voice with a few swipes also aspects like thatDescribes the atmosphere in an area. First you can let the protagonist walk, sneak and run at the touch of a button. Versatile controls, incentives for explorationīefore that happens, the player is made familiar with the controls on the side, but only on the second You can see how many options there are. At the beginning, however, it is important to familiarize yourself with the game mechanics, which is organized via a nice little tutorial in which the player first lets William roam through Volksville until it is finally time for a big event: the execution of a man who apparently serious things got into debt. The adventure RPG, inspired by classic Sierra Entertainment titles, launches on the new platforms next week.

Ratalaika Games and Infamous Quests are bringing Quest for Infamy to consoles.

Volksville is always the starting point for these adventures in which William will get to know the surrounding areas such as a forest, a royal seat, a harbor and a cemetery. Quest for Infamy Console Release Announced. From there he ends up in a mysterious valley, the center of which is the small but fine town of Volksville, where William - of course - experiences all kinds of adventureswill. The player slips into the shoes of a certain William Roehm, who has to flee from a kingdom because he wanted to have fun with the king's daughter. Based on the great role models, a wink and not the staid seriousness of a (supposedly) profound story is in the foreground. In terms of content, it becomes clear from the first minute that QfI sees itself as a humorous representative of its craft.
